Nova character concept

Visual development

Characters with
presence.

Concept explorations built around recognizable silhouettes, expressive posing and gameplay-readable visual language.

Visual identity that
supports play.

These concepts showcase the direction of the YUNASH creative pipeline — stylized, readable and built with real-time production in mind.

CONCEPT / ENERGY CLASS

NOVA

A high-energy hero concept centered on motion, control and a vivid purple ability language.

The design uses strong hair shape, dark clothing, neon accents and circular energy motifs so abilities can remain easy to read against busy environments.

DESIGN LANGUAGENeon / Urban / Energy
GAMEPLAY READMobility / Ability Control
PIPELINECharacter / VFX / Presentation
Nova full character concept
Nova pose one
Nova action pose
Nova pose two
CONCEPT / RANGED CLASS

VANGUARD

A masked gunslinger concept built around precision, confidence and a memorable western-tech silhouette.

The hat, angular mask, cape and warm metallic details create a clear read from distance while supporting a composed long-range combat identity.

DESIGN LANGUAGEWestern / Masked / Tactical
GAMEPLAY READPrecision / Ranged Pressure
PIPELINECharacter / Materials / Presentation
Vanguard full character concept
Vanguard action pose
Vanguard standing pose
Vanguard earlier visual preview
Visual development preview